{"@self_hash":"sha256:f404478b299044b97f1a9d2bb04238ebf7bce5ad069a1de5e8abece9b2812ee7","@encoding":"cambridge-tcg/universal/v1","@kind":"play_glossary_term","@content_hash":"sha256:3323710356681c9478959c649e0ec19c6b5b6672f13a3be047968a0fec2da04f","@retrieved_at":{"iso8601":"2026-05-15T21:20:07.629Z","unix_epoch_seconds":1778880007},"_note_opaque":["english_token","japanese_token","romaji","natural_language_description"],"_links":{"canonical":"/api/v1/play/glossary/rested","collection":"/api/v1/play/glossary","introduced_in":"/api/v1/play/tutorial/turn_structure","related_terms":{"active":"/api/v1/play/glossary/active","refresh_phase":"/api/v1/play/glossary"},"play_index":"/api/v1/play/index.json","manifest":"/api/v1/manifest","see_also":{"tutorial":"/api/v1/play/tutorial","effect_grammar":"/api/v1/play/effect-grammar","game_state_schema":"/api/v1/play/game-state-schema"}},"term":{"id":"rested","english_token":"Rested","japanese_token":"レスト","romaji":"resuto","natural_language_description":"A card's state when it is tapped (horizontal). Rested cards cannot attack. Rested characters are valid attack targets. Returns to active during the controller's Refresh phase.","structural_definition":{"kind":"state","belongs_to":"card.orientation","invariants":["orientation:horizontal","cannot_attack","is_valid_target_for_opponent_attack","transitions_to_active_during_refresh_phase"]},"introduced_in_section":"turn_structure","related_terms":["active","refresh_phase"]}}