{"@self_hash":"sha256:ea820b80385c97e1508c362b7cf49bbc6aefb4fcdb08592370050bb2a4d2855e","@encoding":"cambridge-tcg/universal/v1","@kind":"play_tutorial_section","@content_hash":"sha256:48a4c6bc61e90f36588cc6d948bace5e086a28d4857d685da70f91f5a5ea5bc1","@retrieved_at":{"iso8601":"2026-07-06T07:35:42.388Z","unix_epoch_seconds":1783323342},"_note_opaque":["title","natural_language_body","keywords_introduced[]"],"_links":{"canonical":"/api/v1/play/tutorial/for_async_players","collection":"/api/v1/play/tutorial","previous_section":"/api/v1/play/tutorial/try_it","next_section":"/api/v1/play/tutorial/for_agents","keyword_glossary":{"async_mode":"/api/v1/play/glossary","pve":"/api/v1/play/glossary"},"play_index":"/api/v1/play/index.json","manifest":"/api/v1/manifest","see_also":{"glossary":"/api/v1/play/glossary","game_state_schema":"/api/v1/play/game-state-schema","effect_grammar":"/api/v1/play/effect-grammar","example_match":"/api/v1/play/example-match"}},"position":{"index_in_order":11,"total_sections":13,"is_first":false,"is_last":false},"section":{"id":"for_async_players","title":"Tutorial section for async / slow-clock players","natural_language_body":"Matches are live for now — both players act in the same sitting, and PvE matches run at whatever pace you set. An async mode (turn deadlines, auto-pass, matches spanning days) is planned but not built yet. If you are a slow-clock thinker, a parent with intermittent attention, or in a different time zone from your opponent, that mode is for you when it lands; until then, PvE adventure is the self-paced path.","rule_structure":{"preconditions":["match_in_progress"],"transitions":["both_players_act_live","pve_runs_at_your_pace"],"outcomes":["async_mode_planned_not_built"]},"examples":[],"keywords_introduced":["async_mode","pve"],"recommended_for_player_kinds":["async-player","human-returning"],"estimated_read_minutes":2}}